
Version 2.03 (released
on 03/17/2012) |
|
Improvements
/ Changes |
Allow to stop Rollout when the top move reach 95% confidence (the lowest level was 98% previously)
Added a "Set a default for new Session" option in the dialog as an easier way to set the default mode
AutoSave will not be triggered when a position is opened and no long analyze has been performed (to avoid overriding a rolled position file after is changed). |
|
Bug
Fixes |
Fix the import of Nackgammon Games from DailyGammon.
Saving a move of a session as a position was removing the Tutor error information for that move.
Using the delete key when entering a comment on a position file was clearing the board.
Minor fixes. |
|
|

Version 2.02 (released
on 02/17/2012) |
|
Improvements
/ Changes |
When setting a position and pressing the G, S or D button the cube is now centered
Add an option to display pip count when exporting a match to HTML
Auto Detect Dice Arena saved game
Improve the way batch rollouts are extended (for instance in 2.01 if you roll a position using 3-ply 1296 games and mark it again, it will double the length. Now in version 2.02, if your setting is set to roll at least 1296 games, but roll until 0.005 CI is reach, it will use the new setting and extend the rollout if needed)
Dice distribution
- Ability to copy the result in the clipboard
- Display Volatibility of the position
- Remember the page last used
- Open by default using a 3-ply evaluation
HTML export (both positions and sessions) is now following stricter HTML standards
Profile dialog, the filter the Last N games is now applied after any other filters
Changing the Location in "Game information" updates the Site the session is logged in the profile
Export as MAT or Text:
- Game is not longer swapping board
- Export the initial position if it is not the standard one
- Export the position changes made in transcription mode
Opening book includes Nackgammon opening moves for Unlimited games
Spanish version, updated Russian Translation
|
|
Bug
Fixes |
Equity when Double/Beaver/Drop is now handled correctly
Can double pass 64 and fix a display problem in 3D for cube over 128.
Trice Count
- display of outside checker was wrong
- Roundup was not correct
Rolling out a position (or using a XGR level) when the player has won could yeld wrong results if the other player could win in the next roll.
After generating a Bear off database, it was not chosing it in the option dialog.
XG can now import game exported as text (at the different of MAT)
If the match was finished by a resign the favorite was not always display in the Match summary dialog
Profile level was displaying the wrong PR in the level graph for any other choice than "Display Weighted Games"
Save as XGP does not save Tutor information
Added a sanity check in a few rare Too good to double positions
Problem with positions marked for Batch rollout when the position has 32 moves saved
Using "Play from position" with manual dice could result in the game being stuck
Deleting a game from the profile that is stored with 2 different site only delete the entry selected.
When playing with an analyze level that has only a first pass with a level stronger than 3-ply and the computer analyze did not though the move was needed to be analyzed past 3-ply, the error was only analyzed up to 3-ply. Now the top move and move played will be analyzed in the level set for the first pass.
Display of the boradcast banner when using clock and in 2D
|
|
Version 2.01 (released
on 09/10/2011) |
|
Improvements
/ Changes |
Speed
improvement by 5% over 2.00
Ability
to export the session as text
Added
a key to switch between played and best move
when reviewing(CTRL+\)
On
Windows XP: the open dialog are displaying
the file details (like in XG1)
Updated
Opening book
Play
from position in a position where the player
cannot double goes directly to rolling the
dice
Match
Summary/Game per game tab is now showing the
score of each game
Handle
GridGammon's bug of duplicate double entry
Command
line options of "-Low" and "-Idle" Start XG
in low priority mode |
|
Bug
Fixes |
Clock:
if the clock reset after each game it resets
to the closest minute (so a 30s+12s/per move
would reset the clock to 0)
Interrupting
a XGRoller++ analyze would store an
incorrect value in the cache
Setup
position synchronization was not correct
when: - using "Reset
board" or "Clear board"
- using CTRL+2/4/8 to change the cube value
- clicking on the "G" or "S" button (only if
done right after opening XG)
PR
were going by 0.03 increments
Equities
in options dialog can be entered with . or ,
as decimal point.
Batch
import of game saved in "backgammon NJ" now
works.
Final
pos was not working in setup position if the
Broadcast banner is displayed
comment
exported in HTML: a few scandinavian
characters where changed to uppercase.
Using
the menu Help>>Contact technical support now
work with Windows Mail.
Evaluation
Meter work correctly in Tutor and teaching
mode.
PR
in the profile was changing in 0.03
increment. it is now more precise.
in
Too good/Take situation, XG was displaying a
% of bad take to make the cube right while
non do!
Using
Non Windows layout and setting up a position
in match the spinedit for match were
blinking
Cube
action position saved from a session
(File>>export>>position to XGP) were not
showing the right take action in Simple
mode.
Opening
book: Chances to be best moves were too low
(they were calculated with a standard
deviation 1.96 greater than they should
have)
Batch
Rollout - Handle if
the file added does not exists anymore or is
an invalid file. -
Using "Save as" for a new position was not
removing the game from the Batch Rollout
list - Setting up a
new position and batch rolling it
without
analyzing first would result in random
results - Batch Ro are
not reproducible if the Batch rollout seed
is different than the default RO seed. |
 |
Change from version 1 to version 2


|
|
Engine |
New
and improved Neural Network resulting in a
much stronger level
see here
Faster
engine (twice faster than V1 to analyze
match, 1.5 faster in Rollout)
Added
a dedicated neural network for backgame
Improved
Cube efficiency.
Ability
to display 4 decimals in Equity
Ability
to use XGR or XGR+ in Rollouts
Ability
to use a 2 GiB Cache
AVX
support for Sandy Bridge processor
Added
a "Gigantic" Search Interval
Errors
are analyze analyzed in the first pass level
even if the initial move analyze did not
reach the top level
XGR(+)
cube decisions threshold are now dependent
on the Search Interval
Opening
book is using Rollouts from the backgammon
Community (Opening and reply)
Added
a XGR++ level. It's very strong and very
slow but play within ABT time setting on a fast computer.
Option
to Not roll move analyzed using the opening
book
Support
of Auto-Double in unlimited games
Larger
bear-off database (up to 13 points)
New
Match Equity Table based on XG2 Rollout
(Kazaross XG2)
Rollout
interrupted when CI has reach the limit
always stop on 36 game multiple
|
| Major
Features |
Clock
play using either Fischer or Bronstein
settings
- Minor Fixes (point awarded were not
displayed properly, Setting are showing in
the game
information)
- Base clock time (per
point) is now in seconds
- Ability to pause the clock
Ability
to manually add a move to the list in case
the move did not make the top 32.
Auto
save the game (and any rollout in progress)
Batch
Rollout: any move or Cube decision can be
marked for future rollout.
Added
a True type font for export for publication
Translation
in multiple language
Support
of Unicode
Ability
to open Jellyfish position file
Ability
to open GnuBG file
Ability
to let XG play different opening and reply
within a set range of equity.
Ability
to run a rollout as for the first roll of
the game.
Sounds
- Generated using DirectSound for
better mixing. - Ability to
control the sound level - Use of
stereo for checker, dice and clock sound.
Rollout
now display an indicator to show how
confidence the analyze is
Different
analyze setting for cube and Checker
New
menu and toolbar graphics
Extended
Navigation Options
|
|
Minor Changes |
"Analyze
Queue and Rollout " dialog is now resizable
and allow multiple selection.
2D
checker speed is now time based so the
setting is not computer dependant
Position
Export:
- Ability to copy all the move analyzed at
top level
- Display Chances that each moves is the
best (for Rollout)
- Ability to put the player on roll at the
bottom
- Ability to customize the side the checker
bear off
- Choice of the layout (board on the side or
above)
- Display the comments
Game/Session
Export:
- Positions are now displayed using the same
code than Position export
- Added navigation between games
Up
to 20 games saved in the recent list
Setting
to have a random seed for rollout each time
XG is started.
When
setting up a position, altering it will
prompt for confirmation if it would result
in losing a rollout made or in progress.
Cube
panel show the percentage of wrong take
to make the double decision right.
Display
EPC in Race dialog and in pip count display
Dice
Distribution dialog - show a Color code map
of the dice
- you can now see the
equity after double/take - move
choice is now made using higher ply
Live
cube point is now calculated in Match
Added a quick set score button for Money, DMP, Gammon Save and Gammon Go in the setup
toolbar
Play
from position dice option is now saved.
Import
options (Jacoby, Beaver, Crawford, etc..)
are saved only on request
Import
options: you can now specify a cube limit
Export
as GIF is replace by export as PNG
Registration
page allows user to request their activation
code to be resent.
Import
of Jacoby Flag from GnuBG ID
Printing
using HTML images can be done when offline
Option
to remember the last path used for saving
and exporting
|
| Bug
Fixes |
|
Allow
to use "Play from position" in a Completed
game played in Iron Man Mode
Cubeless
equity in money game do not take into
account the Jacoby status.
Fix
import of BGRoom exported game as MAT
Fix
a rare but annoying saving issue
"Stop
demo mode" is working better now.
Handle
multiple monitor properly
Fix
a bug when using "play form position" with
"After double/take"
Fix
a bug in tallying the rollout time when rolling out 2 moves and extending the
rollout to include more than 2 moves.
Trice
count now include Ward adjustment
When
setting the analyze to None, no analyze is
done.
The
very first move of a money session did not had the proper Jacoby Flag.
Some
Sound options were not saved.
Very
long Rollout (more than 30 days) could have
the duration calculated incorrectly
Setting
the match review to use "arrows" is
kept when playing in Iron Man mode.
Bug
entering Activation code with letters E or F
if the program has expired.
The
minimum delay between move is now working.
Final
pos was not working when Broadcast banner
were used
Final
pos Now shows the pip count after the move
Fix
a display bug when using "compare to XG"
option
Play
from position: if the bot was dancing on the
first roll, it would not play
If
the number of Rollout in a save game was a
multiple of 89 the file was corrupted upon
reloading
Rollouts
of initial position are working with the
Opening book on (see
here)
Play
from position with different dice right
after a double/take was not working
Using
a ":" in a rollout name or an analyze level
was causing problem
Using
manual dice, the computer play could get out
of synch!
Fix
the update tool so it can handle larger file
|
|
|