Changes in version 2 minor releases

Click here for changes from XG1 to XG2

Version 2.10 (released on 2/17/2013)

Improvements / Changes

  • When Picking multiple candidate and asking for dice distribution, there is now one window per candidate
  • Add Transcriber name
  • Changing the Crawford flag during a transcription mark the cube decisions to be valid
  • Updated Opening book thanks to Miran Tuhtan, Mike Mannon and Dmitriy Obukhov work:
      - 2nd roll - DMP, GG, GS
      - updated ATS 1st roll
      - Nackgammon 1st roll - DMP, GG, GS
      - Nackgammon unlimited 2nd roll
      - about 30-40 other positions that don't fall in these categories
  • Support of Hugh Sconyer's Bearoff database
  • Updated graphics and better support for High DPI resolutions

Bug Fixes

  • Double Clicking on the tray with "Click anywhere to confirm" could generate a synchronization error
  • If "make random error in opening" was checked, low level player checker play was not making errors (and was using 1-ply).
  • Race Dialog, EPC tab: Probability of bearing off in N turn could be inverted
  • Folder for Batch RO will now use the location of the last imported game
  • Gammon Price for Match was wrong when at 64 away (very long matches)
  • MAT file where player name contains parenthesis where not imported correctly
  • Gammon price at very lopsided score were off (such as 11 away, 3 away)
  • Pressing NumLock was incorrectly minimizing XG in the taskbar
  • In Setup mode, Swapping the board does not prompt if you want to cancel the analyze.
  • Using Publication in a Japanese system could show the Yen code rather than checkers
  • The options to have XG picking random move in the opening (within a set threshold) was not working as expected for the 2nd move of the game.
  • Importing Jellyfish position was inverting the player name and score.
  • Move not played before a resign does not count as a decision any longer.

Version 2.03 (released on 03/17/2012)

Improvements / Changes

  • Allow to stop Rollout when the top move reach 95% confidence (the lowest level was 98% previously)
  • Added a "Set a default for new Session" option in the dialog as an easier way to set the default mode
  • AutoSave will not be triggered when a position is opened and no long analyze has been performed (to avoid overriding a rolled position file after is changed).

Bug Fixes

  • Fix the import of Nackgammon Games from DailyGammon.
  • Saving a move of a session as a position was removing the Tutor error information for that move.
  • Using the delete key when entering a comment on a position file was clearing the board.

Version 2.02 (released on 02/17/2012)

Improvements / Changes

  • When setting a position and pressing the G, S or D button the cube is now centered
  • Add an option to display pip count when exporting a match to HTML
  • Auto Detect Dice Arena saved game
  • Improve the way batch rollouts are extended (for instance in 2.01 if you roll a position using 3-ply 1296 games and mark it again, it will double the length. Now in version 2.02, if your setting is set to roll at least 1296 games, but roll until 0.005 CI is reach, it will use the new setting and extend the rollout if needed)
  • Dice distribution   - Ability to copy the result in the clipboard   - Display Volatibility of the position   - Remember the page last used   - Open by default using a 3-ply evaluation
  • HTML export (both positions and sessions) is now following stricter HTML standards
  • Profile dialog, the filter the Last N games is now applied after any other filters
  • Changing the Location in "Game information" updates the Site the session is logged in the profile
  • Export as MAT or Text:   - Game is not longer swapping board   - Export the initial position if it is not the standard one   - Export the position changes made in transcription mode
  • Opening book includes Nackgammon opening moves for Unlimited games
  • Spanish version, updated Russian Translation

Bug Fixes

  • Equity when Double/Beaver/Drop is now handled correctly
  • Can double pass 64 and fix a display problem in 3D for cube over 128.
  • Trice Count   - display of outside checker was wrong   - Roundup was not correct
  • Rolling out a position (or using a XGR level) when the player has won could yeld wrong results if the other player could win in the next roll.
  • After generating a Bear off database, it was not chosing it in the option dialog.
  • XG can now import game exported as text (at the different of MAT)
  • If the match was finished by a resign the favorite was not always display in the Match summary dialog
  • Profile level was displaying the wrong PR in the level graph for any other choice than "Display Weighted Games"
  • Save as XGP does not save Tutor information
  • Added a sanity check in a few rare Too good to double positions
  • Problem with positions marked for Batch rollout when the position has 32 moves saved
  • Using "Play from position" with manual dice could result in the game being stuck
  • Deleting a game from the profile that is stored with 2 different site only delete the entry selected.
  • When playing with an analyze level that has only a first pass with a level stronger than 3-ply and the computer analyze did not though the move was needed to be analyzed past 3-ply, the error was only analyzed up to 3-ply. Now the top move and move played will be analyzed in the level set for the first pass.
  • Display of the broadcast banner when using clock and in 2D

Version 2.01 (released on 09/10/2011)

Improvements / Changes

  • Speed improvement by 5% over 2.00
  • Ability to export the session as text
  • Added a key to switch between played and best move when reviewing(CTRL+\)
  • On Windows XP: the open dialog are displaying the file details (like in XG1)
  • Updated Opening book
  • Play from position in a position where the player cannot double goes directly to rolling the dice
  • Match Summary/Game per game tab is now showing the score of each game
  • Handle GridGammon's bug of duplicate double entry
  • Command line options of "-Low" and "-Idle" Start XG in low priority mode

Bug Fixes

  • Clock: if the clock reset after each game it resets to the closest minute (so a 30s+12s/per move would reset the clock to 0)
  • Interrupting a XGRoller++ analyze would store an incorrect value in the cache
  • PR were going by 0.03 increments 
  • Equities in options dialog can be entered with . or , as decimal point.
  • Batch import of game saved in "backgammon NJ" now works.
  • Final pos was not working in setup position if the Broadcast banner is displayed
  • comment exported in HTML: a few Scandinavian characters where changed to uppercase.
  • Using the menu Help>>Contact technical support now work with Windows Mail.
  • Evaluation Meter work correctly in Tutor and teaching mode.
  • in Too good/Take situation, XG was displaying a % of bad take to make the cube right while non do!
  • Using Non Windows layout and setting up a position in match the spinedit for match were blinking
  • Cube action position saved from a session (File>>export>>position to XGP) were not showing the right take action in Simple mode.
  • Opening book: Chances to be best moves were too low (they were calculated with a standard deviation 1.96 greater than they should have)